Global Mobile Virtual Reality Market Size, Status and Forecast 2022

  • This report studies the global Mobile Virtual Reality market, analyzes and researches the Mobile Virtual Reality development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    Samsung
    2. HTC
    3. Facebook
    Google
    Merge VR
    Fibrum
    KnoxLabs
    VisiSonics
    Bitmovin
    Pixvana
    uSens
    Leap Motion
    vMocion
    Improbable
    Imagination
    VicoVR
    Vroom
    Alibaba
    Amazon
    NextVR
    Wevr
    Baobab Stud
    AltspaceVR
    nDreams
    Unity
    Resolution

    Market segment by Regions/Countries, this report covers
    United States
    EU
    Japan
    China
    India
    Southeast Asia

    Market segment by Type, Mobile Virtual Reality can be split into
    Tracking Technology
    Field of View
    Latency Technologies
    Display Technology
    Graphics Processing Units
    Cameras
    Three-Dimensional Audio
    Adaptive Streaming
    Wireless Connectivity Technologies

    Market segment by Application, Mobile Virtual Reality can be split into
    Games
    Video Media Content
    Social Virtual Reality
    Business-to-Consumer Marketing
    Enterprise Applications
    Wellness Self Help
    Fitness

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  • Table of Contents

    Global Mobile Virtual Reality Market Size, Status and Forecast 2022
    1 Industry Overview of Mobile Virtual Reality
    1.1 Mobile Virtual Reality Market Overview
    1.1.1 Mobile Virtual Reality Product Scope
    1.1.2 Market Status and Outlook
    1.2 Global Mobile Virtual Reality Market Size and Analysis by Regions
    1.2.1 United States
    1.2.2 EU
    1.2.3 Japan
    1.2.4 China
    1.2.5 India
    1.2.6 Southeast Asia
    1.3 Mobile Virtual Reality Market by Type
    1.3.1 Tracking Technology
    1.3.2 Field of View
    1.3.3 Latency Technologies
    1.3.4 Display Technology
    1.3.5 Graphics Processing Units
    1.3.6 Cameras
    1.3.7 Three-Dimensional Audio
    1.3.8 Adaptive Streaming
    1.3.9 Wireless Connectivity Technologies
    1.4 Mobile Virtual Reality Market by End Users/Application
    1.4.1 Games
    1.4.2 Video Media Content
    1.4.3 Social Virtual Reality
    1.4.4 Business-to-Consumer Marketing
    1.4.5 Enterprise Applications
    1.4.6 Wellness Self Help
    1.4.7 Fitness

    2 Global Mobile Virtual Reality Competition Analysis by Players
    2.1 Mobile Virtual Reality Market Size (Value) by Players (2016 and 2017)
    2.2 Competitive Status and Trend
    2.2.1 Market Concentration Rate
    2.2.2 Product/Service Differences
    2.2.3 New Entrants
    2.2.4 The Technology Trends in Future

    3 Company (Top Players) Profiles
    3.1 Samsung
    3.1.1 Company Profile
    3.1.2 Main Business/Business Overview
    3.1.3 Products, Services and Solutions
    3.1.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.1.5 Recent Developments
    3.2 2. HTC
    3.2.1 Company Profile
    3.2.2 Main Business/Business Overview
    3.2.3 Products, Services and Solutions
    3.2.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.2.5 Recent Developments
    3.3 3. Facebook
    3.3.1 Company Profile
    3.3.2 Main Business/Business Overview
    3.3.3 Products, Services and Solutions
    3.3.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.3.5 Recent Developments
    3.4 Google
    3.4.1 Company Profile
    3.4.2 Main Business/Business Overview
    3.4.3 Products, Services and Solutions
    3.4.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.4.5 Recent Developments
    3.5 Merge VR
    3.5.1 Company Profile
    3.5.2 Main Business/Business Overview
    3.5.3 Products, Services and Solutions
    3.5.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.5.5 Recent Developments
    3.6 Fibrum
    3.6.1 Company Profile
    3.6.2 Main Business/Business Overview
    3.6.3 Products, Services and Solutions
    3.6.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.6.5 Recent Developments
    3.7 KnoxLabs
    3.7.1 Company Profile
    3.7.2 Main Business/Business Overview
    3.7.3 Products, Services and Solutions
    3.7.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.7.5 Recent Developments
    3.8 VisiSonics
    3.8.1 Company Profile
    3.8.2 Main Business/Business Overview
    3.8.3 Products, Services and Solutions
    3.8.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.8.5 Recent Developments
    3.9 Bitmovin
    3.9.1 Company Profile
    3.9.2 Main Business/Business Overview
    3.9.3 Products, Services and Solutions
    3.9.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.9.5 Recent Developments
    3.10 Pixvana
    3.10.1 Company Profile
    3.10.2 Main Business/Business Overview
    3.10.3 Products, Services and Solutions
    3.10.4 Mobile Virtual Reality Revenue (Value) (2012-2017)
    3.10.5 Recent Developments
    3.11 uSens
    3.12 Leap Motion
    3.13 vMocion
    3.14 Improbable
    3.15 Imagination
    3.16 VicoVR
    3.17 Vroom
    3.18 Alibaba
    3.19 Amazon
    3.20 NextVR
    3.21 Wevr
    3.22 Baobab Stud
    3.23 AltspaceVR
    3.24 nDreams
    3.25 Unity
    3.26 Resolution

    4 Global Mobile Virtual Reality Market Size by Type and Application (2012-2017)
    4.1 Global Mobile Virtual Reality Market Size by Type (2012-2017)
    4.2 Global Mobile Virtual Reality Market Size by Application (2012-2017)
    4.3 Potential Application of Mobile Virtual Reality in Future
    4.4 Top Consumer/End Users of Mobile Virtual Reality

    5 United States Mobile Virtual Reality Development Status and Outlook
    5.1 United States Mobile Virtual Reality Market Size (2012-2017)
    5.2 United States Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    6 EU Mobile Virtual Reality Development Status and Outlook
    6.1 EU Mobile Virtual Reality Market Size (2012-2017)
    6.2 EU Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    7 Japan Mobile Virtual Reality Development Status and Outlook
    7.1 Japan Mobile Virtual Reality Market Size (2012-2017)
    7.2 Japan Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    8 China Mobile Virtual Reality Development Status and Outlook
    8.1 China Mobile Virtual Reality Market Size (2012-2017)
    8.2 China Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    9 India Mobile Virtual Reality Development Status and Outlook
    9.1 India Mobile Virtual Reality Market Size (2012-2017)
    9.2 India Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    10 Southeast Asia Mobile Virtual Reality Development Status and Outlook
    10.1 Southeast Asia Mobile Virtual Reality Market Size (2012-2017)
    10.2 Southeast Asia Mobile Virtual Reality Market Size and Market Share by Players (2016 and 2017)

    11 Market Forecast by Regions, Type and Application (2017-2022)
    11.1 Global Mobile Virtual Reality Market Size (Value) by Regions (2017-2022)
    11.1.1 United States Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.1.2 EU Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.1.3 Japan Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.1.4 China Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.1.5 India Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.1.6 Southeast Asia Mobile Virtual Reality Revenue and Growth Rate (2017-2022)
    11.2 Global Mobile Virtual Reality Market Size (Value) by Type (2017-2022)
    11.3 Global Mobile Virtual Reality Market Size by Application (2017-2022)

    12 Mobile Virtual Reality Market Dynamics
    12.1 Mobile Virtual Reality Market Opportunities
    12.2 Mobile Virtual Reality Challenge and Risk
    12.2.1 Competition from Opponents
    12.2.2 Downside Risks of Economy
    12.3 Mobile Virtual Reality Market Constraints and Threat
    12.3.1 Threat from Substitute
    12.3.2 Government Policy
    12.3.3 Technology Risks
    12.4 Mobile Virtual Reality Market Driving Force
    12.4.1 Growing Demand from Emerging Markets
    12.4.2 Potential Application

    13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
    13.1.1 Substitutes
    13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
    13.3.1 Economic Fluctuations
    13.3.2 Other Risk Factors

    14 Research Finding/Conclusion

    15 Appendix
    Methodology
    Analyst Introduction
    Data Source

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